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Arena

507277910Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 47m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1268
+12
🇪🇸 Bohemians · Spain
1216
+14
🇨🇳 Franks · China
1160
+18
🇨🇳 Burmese · China
1191
-15
🇨🇳 Teutons · China
1183
-15
🇨🇳 Italians · China
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,553 11:10 15:41 32:39 ⛏ Fast Castle
30 1,432 12:03 16:08 — ⛏ Fast Castle
28 1,344 11:20 15:28 30:51 ⛏ Fast Castle
24 1,134 10:32 15:21 28:30 ⛏ Fast Castle
22 1,071 11:13 15:47 38:28 ⛏ Fast Castle
16 766 11:18 15:40 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,865 18,425 12,115 2,400 63,805 81,141
24,160 12,770 16,520 2,250 55,700 66,055
18,270 16,730 9,740 2,900 47,640 56,809
12,825 11,810 10,215 1,950 36,800 39,327
16,150 9,170 6,505 2,280 34,105 36,892
13,670 14,710 1,005 1,380 30,765 35,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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