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Oasis

507088856Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 42m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1168
+15
🇨🇳 Goths · China
1144
+16
🇳🇱 Mongols · Netherlands
1123
+17
🇧🇪 Spanish · Belgium
1174
-17
🇩🇪 Maya · Germany
1159
-17
🇫🇮 Persians · Finland
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,318 10:36 14:35 33:37 ⛏ Fast Castle
30 1,269 11:25 15:04 — ⛏ Fast Castle
27 1,131 12:53 17:43 35:17 ⚔ FC into Skirms
20 857 12:11 16:01 32:20 ⛏ Fast Castle
19 812 10:30 17:24 35:00 ⛏ Fast Castle
16 658 11:20 22:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,060 18,280 8,550 1,600 51,490 54,081
23,560 9,275 8,115 3,115 44,065 48,415
16,990 12,080 9,645 2,350 41,065 46,755
19,000 12,360 3,690 1,625 36,675 38,008
14,800 10,388 5,425 2,150 32,763 34,250
5,220 5,589 2,000 200 13,009 16,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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