AoeStats
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Nomad

507081934Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 5m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1205
+14
🇬🇹 Huns · Guatemala
1172
+17
🇬🇹 Poles · Guatemala
1163
+16
🇺🇸 Huns · United States
1176
-16
🇯🇵 Koreans · Japan
1176
-16
🇨🇳 Vietnamese · China
1146
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 239 — — —
28 154 — — —
22 122 — — —
22 123 — — —
10 57 — — —
5 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 625 50 100 1,325 596
500 550 0 100 1,150 446
450 335 0 100 885 312
250 525 0 100 875 150
300 275 0 100 675 173
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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