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Oasis

507069396Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 90m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Hindustanis · Kyrgyzstan
1221
+13
🇨🇳 Britons · China
1202
+13
🇨🇳 Mongols · China
1190
+14
🇦🇷 Wei · Argentina
1149
+16
🇨🇳 Bohemians · China
1225
-17
🇨🇳 Franks · China
1161
-15
🇨🇳 Goths · China
1098
-12
🇨🇳 Magyars · China
1088
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 4,243 9:44 20:49 33:45 ⚔ Scout Rush
42 3,783 11:27 17:55 36:32 ⛏ Fast Castle
39 3,543 10:57 19:55 36:27
38 3,430 10:54 27:34 40:14 ⚔ Archer Rush
37 3,367 10:27 17:07 36:20
33 3,018 10:32 23:41 39:48 ⚔ Scout Rush
28 2,550 12:53 17:32 48:16
16 1,472 11:16 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
85,320 48,886 34,970 8,300 177,476 189,532
51,815 55,985 28,445 2,405 138,650 143,606
69,740 28,730 31,655 4,850 134,975 153,180
42,180 62,460 23,430 1,150 129,220 142,962
38,235 54,446 32,640 2,570 127,891 143,142
48,730 56,331 8,830 4,250 118,141 123,124
55,170 33,529 16,880 3,295 108,874 118,360
2,600 2,672 730 135 6,137 7,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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