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MegaRandom

507064357Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 39m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1203
+12
🇨🇳 Franks · China
1147
+14
🇹🇭 Berbers · Thailand
1127
+15
🇫🇷 Malay · France
1032
+20
🇸🇪 Inca · Sweden
1186
-18
🇸🇪 Vikings · Sweden
1137
-16
🇫🇮 Mongols · Finland
1125
-16
🇸🇪 Khmer · Sweden
999
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 2,300 9:24 13:25 32:03 ⚔ FC into Archers
42 1,677 10:50 15:21 37:34 ⚔ FC into Archers
30 1,205 11:28 15:01 37:35 ⛏ Fast Castle
26 1,038 10:41 15:18 34:18 ⛏ Fast Castle
21 819 10:16 14:40 29:39 ⛏ Fast Castle
21 825 8:24 16:10 28:07 ⛏ Fast Castle
20 788 9:58 16:46 36:33
17 669 9:25 16:56 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,300 12,500 7,270 4,415 37,485 42,641
15,325 10,290 7,720 2,150 35,485 41,237
13,535 11,755 6,760 2,420 34,470 41,604
11,335 11,434 5,855 2,860 31,484 34,709
14,540 9,275 3,735 2,565 30,115 37,752
8,725 10,985 5,765 1,720 27,195 31,743
12,695 6,275 3,235 2,145 24,350 36,434
10,160 5,306 2,920 310 18,696 24,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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