AoeStats
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Nomad

506659859Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 51m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1236
+12
🇨🇳 Vietnamese · China
1129
+18
🇪🇸 Bulgarians · Spain
1155
-15
🇹🇼 Huns · Taiwan
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,504 13:04 23:24 40:37 ⚔ Scout Rush
26 1,332 13:38 17:57 39:05 ⚔ Fish Boom FC into Archers
23 1,196 12:49 19:52 42:27 ⛏ Fish Boom FC
14 726 12:49 23:43 48:42 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
22,205 14,115 11,990 5,050 53,360 54,665
20,535 12,090 10,930 1,825 45,380 50,712
15,715 14,610 8,265 3,055 41,645 44,423
14,475 11,435 4,650 1,550 32,110 35,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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