AoeStats
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Arena

506656487Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 22m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1224
+12
🇪🇨 Vietnamese · Ecuador
1147
+15
🇨🇳 Franks · China
1113
+16
🇨🇱 Portuguese · Chile
1102
+17
🇹🇷 Bohemians · Türkiye
1150
-16
🇪🇸 Cumans · Spain
1130
-15
🇮🇳 Ethiopians · India
1113
-15
🇹🇼 Spanish · Taiwan
1101
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,033 11:34 15:45 — ⛏ Fast Castle
37 833 11:16 15:24 — ⛏ Fast Castle
28 631 10:54 15:17 — ⛏ Fast Castle
25 548 11:00 15:48 — ⛏ Fast Castle
24 526 10:50 15:25 — ⛏ Fast Castle
14 315 — — —
12 276 — — —
5 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,200 4,334 250 200 10,984 11,422
3,850 3,905 1,585 0 9,340 9,966
4,885 2,630 930 650 9,095 9,535
4,510 2,240 1,075 650 8,475 9,608
3,960 2,380 730 650 7,720 7,826
650 225 50 0 925 1,123
650 225 0 0 875 974
100 0 0 0 100 540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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