AoeStats
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Arena

506650080Analyzed
2v2 RM · 16d ago on Sep 14, 2026· 51m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1211
+13
🇨🇳 Goths · China
1096
+17
🇫🇷 Khmer · France
1143
-15
🇩🇪 Italians · Germany
1126
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,485 10:23 16:05 51:07 ⛏ Fast Castle
28 1,422 11:05 14:49 27:28 ⛏ Fast Castle
26 1,314 10:55 15:35 31:36 ⛏ Fast Castle
23 1,164 10:50 16:14 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,535 18,215 11,320 2,255 60,325 67,709
22,015 13,549 13,535 4,280 53,379 58,016
17,530 11,055 6,700 4,150 39,435 42,462
7,225 6,830 3,250 1,735 19,040 19,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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