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Arena

506443615Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 42m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1064
+14
🇩🇪 Mongols · Germany
1026
+16
🇨🇳 Spanish · China
1026
+16
🇫🇷 Cumans · France
1078
-18
🇫🇷 Bulgarians · France
1071
-17
🇫🇷 Franks · France
926
-33
Player eAPM Actions Feudal Castle Imperial Opening
27 1,176 9:48 17:34 34:49 ⛏ Fast Castle
25 1,084 9:34 24:46 38:36
23 985 10:41 15:47 32:33 ⛏ Fast Castle
19 814 11:25 17:35 35:34 ⛏ Fast Castle
18 778 10:41 39:28 —
15 635 12:11 26:01 36:06

Resources

Player Food Wood Gold Stone Spent Collected
18,460 10,045 9,545 2,155 40,205 46,933
16,550 10,065 4,590 1,700 32,905 36,227
13,315 13,220 4,780 1,400 32,715 34,037
14,315 8,785 6,220 1,600 30,920 34,876
7,005 7,610 775 1,530 16,920 20,410
8,305 4,415 2,185 950 15,855 21,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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