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African Clearing

506433440Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 61m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1144
+15
🇵🇱 Vietnamese · Poland
1108
+16
🇳🇱 Goths · Netherlands
1089
+17
🇨🇳 Aztecs · China
1060
+18
🇫🇷 Dravidians · France
1206
-19
🇫🇷 Khmer · France
1121
-17
🇫🇷 Ethiopians · France
1120
-17
🇫🇷 Magyars · France
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,217 14:47 18:46 46:24 ⛏ Fast Castle
35 2,165 15:33 20:45 57:34 ⛏ Fast Castle
26 1,607 15:03 35:17 — ⚔ Drush into Towers into Archers into Skirms
25 1,543 12:12 17:15 40:58 ⛏ Fast Castle
22 1,374 13:43 18:52 33:23 ⚔ Archer Rush
20 1,256 14:06 18:22 48:25 ⛏ Fast Castle
20 1,248 13:52 30:42 40:28 ⚔ Archers into Skirms
20 1,247 16:16 22:49 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,775 13,609 14,120 3,750 61,254 66,187
27,770 16,830 12,150 3,105 59,855 65,384
28,555 16,515 10,515 3,750 59,335 65,963
24,930 17,180 12,355 1,975 56,440 66,604
22,935 13,090 14,875 3,000 53,900 66,088
23,560 12,304 9,100 2,250 47,214 51,027
17,720 12,005 7,985 2,300 40,010 43,250
11,075 11,311 3,160 3,260 28,806 30,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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