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Arena

506410844Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1059
+13
🇭🇰 Khmer · Hong Kong SAR China
1048
+14
🇨🇳 Burgundians · China
1047
+14
🇸🇬 Slavs · Singapore
1043
-15
🇸🇬 Franks · Singapore
1042
-15
🇸🇬 Romans · Singapore
926
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,468 10:26 18:00 30:42 ⛏ Fast Castle
28 1,284 11:43 15:59 — ⛏ Fast Castle
27 1,234 10:52 14:45 31:10 ⛏ Fast Castle
25 1,182 11:06 15:47 30:47 ⛏ Fast Castle
21 981 10:25 13:57 29:48 ⛏ Fast Castle
21 968 10:57 15:11 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,515 19,495 12,240 2,450 55,700 59,064
23,295 17,830 10,615 2,550 54,290 67,014
18,950 14,375 14,810 885 49,020 54,661
21,730 15,880 8,135 2,800 48,545 53,375
20,010 7,705 6,995 850 35,560 48,269
8,325 8,865 2,295 1,700 21,185 25,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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