AoeStats
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Nomad

506370892Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 5m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
1124
+14
🇦🇺 Wu · Australia
1122
+14
🇦🇺 Malians · Australia
1036
+17
🇦🇺 Italians · Australia
943
+21
🇨🇱 Byzantines · Chile
1122
-19
🇨🇳 Berbers · China
1062
-16
🇯🇵 Huns · Japan
1059
-16
🇹🇼 Vietnamese · Taiwan
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 230 — — —
32 176 — — —
31 167 — — —
26 143 — — —
19 106 — — —
12 65 — — — ⛏ Fish Boom
9 50 — — —
9 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 750 0 100 1,700 1,044
700 656 50 100 1,506 736
450 525 50 100 1,125 424
350 600 50 100 1,100 356
400 475 0 100 975 368
200 625 50 100 975 226
400 275 0 100 775 334
0 94 0 0 94 55
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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