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Highland

505923850Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,833 10:58 18:57 36:11 ⛏ Fish Boom FC into Fire Galleys
36 1,690 11:13 15:07 28:55 ⛏ Fast Castle
35 1,669 11:07 18:20 38:10 ⛏ Fast Castle
22 1,035 12:02 16:29 34:21 ⛏ Fast Castle
21 1,012 10:27 15:08 31:06 ⛏ Fast Castle
20 936 11:38 20:21 32:49 ⛏ Fish Boom into Fire Galleys FC
17 796 11:35 21:39 40:08 ⛏ Fast Castle
13 627 10:50 16:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,915 12,755 15,205 1,335 51,210 60,342
22,905 13,925 7,675 950 45,455 59,569
19,735 12,275 7,975 1,025 41,010 52,100
14,300 13,845 7,215 1,305 36,665 47,773
15,810 11,385 6,725 2,550 36,470 38,063
14,875 11,024 6,585 2,300 34,784 37,944
10,700 8,709 3,460 1,970 24,839 33,262
4,725 3,260 1,100 100 9,185 25,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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