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African Clearing

505916421Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 55m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1201
+10
🇹🇷 Magyars · Türkiye
1174
+11
🇹🇷 Cumans · Türkiye
1112
+13
🇹🇷 Slavs · Türkiye
1110
+13
🇨🇳 Mongols · China
1072
-12
🇺🇸 Vietnamese · United States
1069
-12
🇨🇳 Franks · China
1059
-12
🇹🇼 Khmer · Taiwan
1043
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,952 13:10 20:46 48:56 ⚔ Scouts FC
33 1,846 13:57 19:35 39:09 ⛏ Fast Castle
27 1,492 14:15 21:31 39:27
24 1,322 16:05 30:14 37:20 ⚔ Scout Rush
22 1,225 14:46 26:20 40:54 ⚔ Drush into Scouts
17 967 14:10 18:40 37:35 ⛏ Fast Castle
14 779 15:23 26:39 44:20 ⚔ Archer Rush
12 677 13:56 24:51 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,670 13,813 18,600 1,150 60,233 68,173
27,035 14,837 14,420 2,250 58,542 59,829
24,855 15,015 14,625 2,260 56,755 67,516
18,800 15,740 14,755 2,450 51,745 57,028
20,055 8,030 13,790 1,700 43,575 45,952
18,050 15,205 4,685 3,000 40,940 44,419
8,275 9,338 4,790 2,245 24,648 28,603
6,000 4,025 940 300 11,265 12,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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