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Black Forest

505895500Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 53m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1016
+16
🇦🇹 Bulgarians · Austria
995
+17
🇮🇹 Persians · Italy
984
+18
🇨🇳 Bohemians · China
1078
-20
🇺🇸 Turks · United States
1023
-17
🇨🇳 Franks · China
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,584 14:34 28:37 49:41 ⛏ Fast Castle
25 1,339 12:04 28:48 45:33
24 1,313 12:13 17:54 33:55 ⛏ Fast Castle
22 1,166 19:12 27:02 36:50 ⚔ Drush FC
15 797 14:28 24:03 36:19 ⛏ Fast Castle
9 506 22:28 34:39 49:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,630 15,072 16,120 2,870 60,692 74,359
21,260 12,030 15,140 2,280 50,710 71,370
15,740 18,574 7,775 2,900 44,989 47,482
14,515 11,766 6,320 1,010 33,611 38,993
13,155 10,985 3,260 2,700 30,100 34,754
7,460 4,080 2,470 1,080 15,090 15,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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