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Arena

505255270Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 29m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1224
+12
🇺🇸 Lithuanians · United States
1199
+13
🇨🇴 Teutons · Colombia
1164
+15
🇨🇳 Berbers · China
1036
+20
🇨🇳 Teutons · China
1159
-16
🇭🇰 Britons · Hong Kong SAR China
1153
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1116
-14
🇨🇳 Cumans · China
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 965 10:49 15:16 — ⛏ Fast Castle
30 876 9:14 21:00 — ⚔ Archer Rush
26 764 10:36 22:24 — ⛏ Fast Castle
26 748 10:34 16:06 28:27 ⛏ Fast Castle
25 718 9:22 23:41 — ⚔ Towers FC
21 614 9:57 14:45 — ⛏ Fast Castle
20 579 9:46 16:08 — ⛏ Fast Castle
20 584 11:20 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,730 7,670 2,385 1,605 21,390 22,262
10,220 7,050 3,445 300 21,015 23,213
8,985 6,955 1,590 1,600 19,130 19,616
9,275 5,240 2,690 1,300 18,505 18,970
8,590 7,040 1,800 850 18,280 19,524
6,345 6,540 1,755 200 14,840 16,033
6,310 4,470 755 1,275 12,810 15,005
4,550 4,056 1,570 125 10,301 12,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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