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Arena

504772882Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1050
+14
🇸🇪 Magyars · Sweden
1041
+14
🇨🇳 Britons · China
1017
+15
🇹🇷 Turks · Türkiye
999
+15
🇨🇳 Britons · China
1031
-16
🇺🇸 Byzantines · United States
989
-14
🇨🇳 Bohemians · China
988
-14
🇺🇸 Slavs · United States
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,409 10:49 15:14 29:33 ⛏ Fast Castle
31 1,267 12:47 16:55 32:35 ⛏ Fast Castle
27 1,101 11:02 16:00 24:09 ⛏ Fast Castle
22 887 10:53 15:26 28:38 ⛏ Fast Castle
21 853 10:22 14:12 29:11 ⛏ Fast Castle
18 738 10:22 19:38 35:45 ⛏ Fast Castle
16 643 11:57 17:04 36:25 ⛏ Fast Castle
12 503 11:09 19:05 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,690 15,980 7,435 1,850 42,955 50,449
18,060 11,140 9,250 3,205 41,655 45,971
12,870 13,615 13,650 205 40,340 41,651
15,455 14,560 5,975 1,010 37,000 44,542
16,495 10,250 7,900 750 35,395 40,665
13,085 11,940 4,515 1,600 31,140 35,774
11,625 7,735 4,195 2,250 25,805 29,103
9,150 9,325 5,085 1,660 25,220 27,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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