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Arena

504758312Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 50m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1086
+15
🇨🇳 Huns · China
1019
+17
🇭🇰 Lithuanians · Hong Kong SAR China
1010
+17
🇨🇳 Burgundians · China
1065
-17
🇲🇽 Shu · Mexico
1047
-16
🇨🇳 Byzantines · China
1042
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,250 10:25 14:25 31:16 ⛏ Fast Castle
29 1,476 10:28 14:58 30:08 ⛏ Fast Castle
27 1,361 8:48 14:40 26:02 ⛏ Fast Castle
27 1,347 11:12 15:16 32:03 ⛏ Fast Castle
21 1,069 10:45 15:20 33:17 ⛏ Fast Castle
12 590 10:52 20:12 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,090 31,260 14,240 4,475 81,065 92,218
37,720 9,805 27,395 1,700 76,620 97,029
31,745 20,535 16,835 2,250 71,365 77,288
26,540 17,020 13,690 2,200 59,450 83,109
23,455 18,100 14,495 2,340 58,390 72,203
22,485 14,435 15,050 2,510 54,480 58,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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