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Highland

504250385Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
1136
+16
🇨🇳 Persians · China
1127
+17
🇦🇺 Berbers · Australia
1122
+17
🇬🇧 Poles · United Kingdom
1086
+46
🇨🇳 Burgundians · China
1168
-18
🇹🇼 Huns · Taiwan
1154
-18
🇺🇸 Lithuanians · United States
1153
-18
🇨🇳 Britons · China
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,502 10:07 19:59 45:04 ⛏ Fast Castle
41 2,192 13:06 19:18 35:43 ⛏ Fish Boom
28 1,468 10:41 15:24 31:20 ⛏ Fast Castle
28 1,478 12:19 19:07 32:46 ⛏ Fish Boom FC
22 1,184 12:34 18:10 36:21 ⛏ Fish Boom FC into Fire Galleys
20 1,086 13:04 18:28 36:54 ⛏ Fast Castle
14 760 15:03 21:45 — ⛏ Fast Castle
10 544 11:02 20:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,820 23,720 21,785 5,915 97,240 105,277
30,185 27,555 16,180 4,090 78,010 81,979
26,810 11,734 19,420 1,195 59,159 79,815
19,455 19,440 7,885 3,190 49,970 54,731
16,095 16,120 8,910 950 42,075 50,425
17,025 16,411 6,345 2,260 42,041 53,641
9,970 4,740 3,720 3,570 22,000 27,878
7,550 6,024 410 350 14,334 18,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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