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Black Forest

504242699Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 43m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1111
+14
🇨🇳 Khmer · China
1076
+16
🇹🇼 Burgundians · Taiwan
1054
+17
🇻🇳 Britons · Vietnam
1044
+17
🇨🇳 Spanish · China
1113
-17
🇨🇳 Bohemians · China
1106
-17
🇩🇪 Bohemians · Germany
1062
-16
🇹🇼 Britons · Taiwan
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,354 12:22 17:13 34:39 ⛏ Fast Castle
28 1,229 20:08 27:48 — ⛏ Fast Castle
24 1,069 13:08 20:23 35:49 ⚔ Fish Boom into Towers FC
23 999 16:30 22:37 —
23 1,011 12:24 18:49 31:25 ⛏ Fast Castle
22 954 12:02 20:21 33:23 ⛏ Fast Castle
21 937 12:21 16:52 33:34 ⛏ Fish Boom FC
18 803 12:05 16:40 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,950 13,053 13,820 2,250 52,073 66,603
9,975 20,153 6,890 2,545 39,563 46,202
12,945 13,350 10,105 2,350 38,750 54,390
16,385 11,856 8,105 2,400 38,746 38,929
18,570 8,345 7,530 2,965 37,410 43,069
10,610 9,015 1,435 950 22,010 33,380
4,710 3,708 710 795 9,923 11,650
4,010 1,753 200 665 6,628 7,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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