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Arena

504046817Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 39m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1083
+18
🇫🇷 Khmer · France
1050
+31
972
+22
🇲🇽 Japanese · Mexico
1175
-22
🇨🇳 Britons · China
1145
-21
🇵🇱 Koreans · Poland
1033
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,085 12:17 16:59 31:21 ⛏ Fast Castle
24 925 11:16 14:14 28:00 ⛏ Fast Castle
24 924 10:44 15:27 28:30 ⛏ Fast Castle
21 832 10:34 14:49 29:47 ⛏ Fast Castle
19 732 11:14 18:46 26:14 ⛏ Fast Castle
13 501 11:24 22:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,675 10,300 11,915 4,410 53,300 62,141
16,985 17,545 5,765 3,150 43,445 53,169
22,225 12,460 7,675 1,010 43,370 48,782
14,925 16,665 7,245 1,100 39,935 45,087
15,715 14,015 7,655 1,500 38,885 42,354
10,975 12,020 2,425 1,825 27,245 37,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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