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QS Arena

503621617Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1130
+15
🇨🇦 Italians · Canada
1108
+16
🇨🇳 Turks · China
1159
-18
🇹🇼 Persians · Taiwan
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,926 8:49 12:40 21:42 ⛏ Fast Castle
26 1,102 8:18 12:18 27:17 ⛏ Fast Castle
24 998 7:43 11:23 27:16 ⛏ Fast Castle
21 904 8:40 13:54 27:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,820 14,085 13,055 2,900 67,860 72,753
18,185 14,290 12,265 2,280 47,020 49,020
16,730 15,365 9,600 3,125 44,820 51,472
20,720 12,545 7,205 1,590 42,060 43,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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