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QS Arena

503426660Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 194m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1328
+12
🇨🇳 Britons · China
1169
+19
🇨🇳 Spanish · China
1079
+23
🇨🇳 Turks · China
1269
-19
🇮🇳 Bulgarians · India
1262
-19
🇨🇳 Britons · China
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 9,030 7:32 15:18 36:55 ⚔ Drush FC
44 8,528 8:20 12:24 26:57 ⛏ Fast Castle
36 6,992 8:04 12:07 26:14 ⛏ Fast Castle
34 6,637 8:10 13:12 26:50 ⛏ Fast Castle
34 6,568 8:50 13:04 32:37 ⛏ Fast Castle
21 4,144 8:27 12:28 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
178,980 112,535 182,420 7,605 481,540 626,605
301,290 60,040 51,735 8,365 421,430 425,576
199,530 125,480 91,925 4,470 421,405 431,199
141,895 129,080 41,480 4,660 317,115 326,434
104,715 31,185 114,510 16,565 266,975 342,137
51,010 61,043 44,865 24,860 181,778 469,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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