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Black Forest

503423397Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 46m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,574 13:25 27:19 — ⚔ M@A FC
38 1,748 17:05 32:37 37:25 ⚔ M@A into Archers
35 1,610 12:15 19:57 32:42 ⛏ Fish Boom FC
27 1,233 11:09 15:17 35:11 ⛏ Fast Castle
25 1,175 11:19 34:29 — ⚔ M@A Rush
12 543 10:32 16:09 — ⛏ Fast Castle
9 416 11:50 — —
8 390 11:40 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,030 11,586 12,775 3,710 50,101 60,213
9,665 5,215 4,670 750 20,300 25,509
7,400 5,920 3,125 220 16,665 22,452
5,875 6,133 2,185 885 15,078 17,546
6,475 4,395 250 400 11,520 12,628
6,205 2,825 1,975 0 11,005 15,743
4,860 3,115 700 240 8,915 9,910
2,400 1,922 0 530 4,852 6,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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