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QS Arena

503416759Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 46m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1243
+11
🇨🇳 Goths · China
1136
+16
🇫🇷 Slavs · France
1131
+16
🇻🇳 Wei · Vietnam
1162
-16
🇻🇳 Britons · Vietnam
1161
-16
🇦🇺 Franks · Australia
1074
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,117 6:32 14:44 26:04 ⛏ Fast Castle
33 1,508 7:19 12:48 28:40 ⛏ Fast Castle
30 1,402 8:46 12:53 26:37 ⛏ Fast Castle
27 1,269 8:40 12:42 27:09 ⛏ Fast Castle
23 1,079 7:18 15:03 30:28 ⛏ Fast Castle
14 648 8:20 14:44 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,340 14,260 22,385 4,100 72,085 76,287
31,900 20,210 11,680 2,900 66,690 78,841
23,565 21,725 16,455 3,700 65,445 72,763
21,860 13,790 14,695 2,990 53,335 61,985
20,695 16,245 9,110 2,800 48,850 56,764
15,675 16,780 7,815 2,355 42,625 45,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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