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QS Arena

503191487Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1173
+14
🇩🇪 Turks · Germany
1135
+16
🇮🇹 Poles · Italy
1133
+16
🇺🇸 Britons · United States
1111
+17
🇨🇦 Persians · Canada
1175
-18
🇨🇳 Chinese · China
1153
-17
🇺🇸 Portuguese · United States
1117
-15
🇺🇸 Britons · United States
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,810 8:33 15:05 34:57 ⛏ Fast Castle
40 1,954 7:23 12:19 30:19 ⛏ Fast Castle
25 1,195 8:13 12:36 27:14 ⛏ Fast Castle
23 1,129 8:54 13:14 26:51 ⛏ Fast Castle
20 966 8:52 13:23 17:55 ◆ FC into Fast Imp
19 909 8:21 12:58 26:30 ⛏ Fast Castle
18 897 8:21 13:56 31:12 ⛏ Fast Castle
15 753 9:44 13:27 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,240 19,950 11,025 950 70,165 84,668
22,505 15,580 14,335 3,650 56,070 66,796
26,530 11,835 16,370 850 55,585 60,743
14,275 17,615 10,875 1,650 44,415 79,549
14,715 14,170 11,230 3,975 44,090 49,713
14,330 14,020 8,275 2,900 39,525 46,738
15,110 13,505 6,025 2,410 37,050 43,724
12,585 11,050 12,400 880 36,915 41,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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