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QS Arena

503177119Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1199
+12
🇨🇳 Goths · China
1158
+14
🇨🇳 Franks · China
1065
+18
🇦🇹 Ethiopians · Austria
1063
+18
🇫🇷 Burgundians · France
1123
-16
🇫🇷 Britons · France
1120
-16
🇪🇸 Spanish · Spain
1114
-16
🇵🇱 Tupi · Poland
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,445 9:49 13:40 29:00 ⛏ Fast Castle
38 1,662 9:05 13:38 36:12 ⛏ Fast Castle
31 1,346 9:08 12:42 29:32 ⛏ Fast Castle
28 1,215 8:42 13:28 26:31 ⛏ Fast Castle
27 1,185 7:15 13:31 28:41 ⛏ Fast Castle
27 1,193 8:18 13:45 28:35 ⛏ Fast Castle
21 926 9:54 16:07 31:26 ⛏ Fast Castle
20 892 8:43 12:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 12,055 19,570 2,900 60,340 68,644
18,460 20,468 16,090 4,430 59,448 72,568
16,850 22,365 15,510 2,250 56,975 70,756
28,785 13,230 12,475 1,600 56,090 61,982
24,195 8,675 14,235 4,250 51,355 54,903
14,665 13,350 8,755 1,670 38,440 43,598
14,845 8,095 6,010 2,510 31,460 39,967
7,370 2,770 2,820 650 13,610 15,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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