AoeStats
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Arena

510394932Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 61m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
743
+15
🇪🇸 Byzantines · Spain
737
+16
🇮🇹 Franks · Italy
732
+16
🇲🇽 Persians · Mexico
759
-17
🇧🇷 Huns · Brazil
728
-16
🇷🇸 Byzantines · Serbia
694
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,211 10:57 20:56 46:47 ⛏ Fast Castle
18 1,127 11:43 18:43 34:47 ⛏ Fast Castle
15 914 11:58 18:13 31:23 ⛏ Fast Castle
11 666 9:08 18:51 41:37 ⛏ Fast Castle
10 621 10:23 17:52 32:21 ⛏ Fast Castle
7 449 10:21 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,445 11,050 9,000 2,775 39,270 52,060
18,255 10,485 5,395 2,640 36,775 42,646
16,905 6,755 10,530 970 35,160 37,171
15,395 6,815 9,485 2,180 33,875 36,077
6,720 3,840 2,425 1,400 14,385 17,711
7,015 4,040 1,690 750 13,495 15,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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