AoeStats
← HundredEyes

Black Forest

510377164Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 84m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
839
+13
🇫🇷 Spanish · France
809
+14
🇲🇽 Britons · Mexico
710
+20
🇹🇷 Byzantines · Türkiye
689
+19
🇿🇦 Byzantines · South Africa
797
-18
🇮🇳 Wei · India
793
-17
🇪🇸 Mongols · Spain
789
-17
🇮🇳 Franks · India
704
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 2,023 13:24 19:35 35:19 ⛏ Fast Castle
23 1,954 12:11 18:50 34:30 ⛏ Fast Castle
23 1,945 10:05 20:31 36:38 ⛏ Fast Castle
23 1,969 13:27 20:24 33:54 ⛏ Fast Castle
20 1,683 13:55 21:40 37:43 ⛏ Fast Castle
16 1,351 13:13 17:40 35:25 ⛏ Fast Castle
16 1,382 13:43 20:15 35:07 ⛏ Fast Castle
13 1,073 11:17 23:46 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,505 63,123 28,820 3,150 170,598 175,801
71,045 41,020 38,760 2,950 153,775 179,173
47,845 66,971 21,610 6,325 142,751 171,271
44,950 28,555 33,935 3,200 110,640 116,163
44,800 17,260 42,805 2,900 107,765 149,535
48,975 28,740 24,500 4,200 106,415 112,144
36,440 12,567 24,165 2,720 75,892 93,186
30,220 15,795 14,200 2,490 62,705 82,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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