AoeStats
← HundredEyes

Black Forest

510326440Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 62m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
888
+15
🇱🇻 Turks · Latvia
869
+16
🇪🇸 Slavs · Spain
815
+18
🇨🇳 Britons · China
930
-19
🇰🇷 Goths · South Korea
855
-16
🇪🇸 Mongols · Spain
803
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,448 13:26 20:26 36:00 ⛏ Fast Castle
23 1,460 12:25 18:16 37:16 ⚔ FC into Skirms
19 1,177 13:05 20:37 33:28 ⛏ Fast Castle
16 1,005 11:09 22:43 33:04 ⛏ Fast Castle
14 853 14:41 20:07 34:22 ⛏ Fast Castle
14 875 12:58 23:41 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,680 32,906 30,755 4,535 104,876 118,199
32,350 34,541 16,870 7,275 91,036 108,140
35,350 30,828 20,655 3,000 89,833 93,589
26,860 18,016 12,865 3,395 61,136 68,484
33,335 13,767 7,800 4,795 59,697 79,990
13,610 15,585 9,670 4,385 43,250 60,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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