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Arena

507681315Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1118
+14
🇨🇳 Turks · China
1072
+16
🇺🇸 Slavs · United States
1067
+16
🇮🇳 Spanish · India
1061
+16
🇨🇳 Hindustanis · China
1093
-17
🇨🇳 Spanish · China
1072
-16
🇨🇳 Britons · China
1067
-15
🇨🇳 Huns · China
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,112 12:45 17:38 33:28 ⛏ Fast Castle
33 2,054 10:34 14:37 43:47 ⛏ Fast Castle
31 1,912 11:16 15:39 — ⛏ Fast Castle
29 1,796 12:25 16:39 39:06 ⛏ Fast Castle
26 1,638 12:11 16:42 29:32 ⛏ Fast Castle
20 1,243 10:28 15:16 27:14 ⛏ Fast Castle
19 1,187 8:30 23:44 35:02 ⛏ Fast Castle
14 869 11:43 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,820 17,865 20,305 5,630 76,620 87,505
30,780 20,520 10,375 2,075 63,750 78,878
26,215 17,315 12,170 4,600 60,300 67,297
21,560 10,210 12,615 4,500 48,885 54,073
17,945 18,485 7,900 3,435 47,765 51,497
15,570 12,985 10,815 495 39,865 40,573
11,140 10,040 2,245 2,235 25,660 26,157
9,615 6,892 400 1,080 17,987 20,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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