AoeStats
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Arena

507678496Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 28m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1083
+10
🇨🇳 Persians · China
1061
+11
🇨🇳 Aztecs · China
1056
+11
🇨🇳 Huns · China
1031
+12
🇹🇷 Gurjaras · Türkiye
980
-12
🇹🇷 Turks · Türkiye
978
-11
🇨🇳 Japanese · China
969
-12
🇨🇱 Goths · Chile
876
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,071 10:14 13:53 — ⛏ Fast Castle
33 929 13:46 17:59 22:28 ◆ FC into Fast Imp
27 784 12:28 20:18 —
27 784 12:23 18:51 — ⛏ Fast Castle
24 683 11:03 23:14 — ⚔ FC into Scouts
22 637 10:55 14:56 21:15 ◆ FC into Fast Imp
14 403 10:24 16:07 — ⛏ Fast Castle
11 317 11:27 18:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 6,950 1,050 400 15,575 18,331
7,370 4,425 2,665 200 14,660 16,008
7,000 4,000 2,410 650 14,060 16,123
6,115 5,875 745 970 13,705 16,504
6,455 3,485 2,900 115 12,955 15,314
6,765 4,430 1,355 100 12,650 13,912
5,110 3,615 2,825 0 11,550 13,537
3,215 1,930 260 650 6,055 6,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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