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Black Forest

507669785Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 54m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1125
+13
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1089
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🇨🇳 Britons · China
1059
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🇨🇳 Koreans · China
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🇨🇳 Celts · China
1027
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,720 12:14 16:42 32:00 ⛏ Fast Castle
42 2,254 12:14 16:40 36:04 ⛏ Fast Castle
33 1,770 13:41 21:21 40:32 ⛏ Fast Castle
32 1,718 13:23 17:34 31:53 ⛏ Fast Castle
30 1,635 11:30 15:50 34:46 ⛏ Fast Castle
27 1,453 11:24 15:27 27:11 ⛏ Fast Castle
17 901 13:00 17:52 38:59 ⛏ Fast Castle
16 844 11:14 23:06 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,735 29,870 22,420 5,310 89,335 96,495
36,925 14,735 27,820 2,150 81,630 97,508
27,305 20,489 22,070 4,975 74,839 92,112
37,420 9,340 15,645 5,770 68,175 77,685
17,415 21,619 9,640 1,930 50,604 60,761
18,435 17,689 9,595 2,850 48,569 56,848
19,305 16,204 4,640 3,410 43,559 50,747
12,935 14,890 5,185 3,300 36,310 40,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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