AoeStats
← Aziz

Black Forest

510281539Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 76m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
696
+12
🇨🇿 Vietnamese · Czechia
668
+13
🇪🇸 Celts · Spain
659
+13
🇨🇭 Britons · Switzerland
657
+13
🇺🇸 Ethiopians · United States
662
-15
🇺🇿 Tatars · Uzbekistan
614
-13
🇮🇳 Burgundians · India
599
-13
🇮🇩 Aztecs · Indonesia
517
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 2,170 11:27 19:03 37:05 ⛏ Fast Castle
28 2,103 11:37 25:00 33:09 ⚔ Archer Rush
20 1,522 12:21 24:25 44:41 ⛏ Fish Boom FC
19 1,421 14:07 21:37 40:36 ⚔ FC into Towers
18 1,339 16:11 26:12 35:10 ⚔ Archer Rush
14 1,090 16:24 23:09 40:07 ⛏ Fast Castle
11 850 14:33 19:33 33:19 ⚔ FC into Archers
10 725 14:53 27:03 40:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,765 26,944 25,290 2,800 99,799 130,270
35,265 26,538 19,250 3,315 84,368 140,628
37,410 20,687 20,395 3,260 81,752 98,593
30,380 23,075 24,285 3,735 81,475 84,547
30,425 20,277 16,340 5,160 72,202 97,130
21,795 26,557 18,690 1,740 68,782 85,315
31,305 16,158 10,635 2,545 60,643 75,775
16,410 20,840 18,060 2,900 58,210 126,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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