AoeStats
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Arena

510848122Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
1182
+14
🇳🇴 Romans · Norway
1112
+17
🇵🇪 Mongols · Peru
1100
+51
🇹🇼 Huns · Taiwan
1150
-17
🇨🇳 Khmer · China
1139
-16
🇹🇼 Wei · Taiwan
1130
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,373 12:18 15:33 45:27 ⛏ Fast Castle
39 1,958 10:45 15:14 31:04 ⛏ Fast Castle
38 1,924 11:30 15:47 34:04 ⛏ Fast Castle
34 1,713 11:01 15:12 33:16 ⛏ Fast Castle
32 1,639 9:57 14:59 36:38 ⛏ Fast Castle
28 1,419 11:05 15:32 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,830 19,490 19,725 3,550 78,595 87,983
26,955 26,473 13,790 1,525 68,743 72,616
17,000 26,445 17,865 3,010 64,320 85,663
26,250 17,740 11,165 2,450 57,605 60,178
24,930 15,485 9,295 1,600 51,310 57,344
18,295 19,360 7,065 3,315 48,035 52,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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