AoeStats
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Arena

510840654Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 46m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1219
+15
🇨🇱 Malians · Chile
1181
+17
🇨🇱 Italians · Chile
1157
+19
🇵🇪 Bohemians · Peru
1235
-18
🇩🇪 Celts · Germany
1221
-18
🇨🇳 Khmer · China
1154
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,993 11:28 15:31 31:11 ⛏ Fast Castle
45 2,106 11:59 14:44 29:30 ⛏ Fast Castle
40 1,870 10:12 14:20 27:49 ⛏ Fast Castle
33 1,548 10:01 24:00 36:12
31 1,462 10:42 15:03 30:37 ⛏ Fast Castle
23 1,072 10:51 18:56 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,425 13,140 15,165 4,250 62,980 74,732
25,880 20,625 11,915 1,050 59,470 70,980
21,765 21,285 13,130 2,800 58,980 65,984
22,595 16,180 13,070 2,945 54,790 66,313
24,260 14,530 8,010 1,105 47,905 52,131
20,330 15,604 4,135 2,005 42,074 48,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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