AoeStats
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Oasis

509828986Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 22m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Lithuanians · Taiwan
1025
+15
🇦🇺 Huns · Australia
967
+18
🇵🇪 Maya · Peru
966
+18
🇮🇹 Huns · Italy
938
+19
🇹🇼 Teutons · Taiwan
1028
-18
🇨🇳 Byzantines · China
1015
-18
🇭🇰 Vikings · Hong Kong SAR China
996
-17
🇨🇳 Khmer · China
987
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 810 10:48 14:41 — ⛏ Fast Castle
33 762 9:16 19:48 — ⚔ Scout Rush
21 484 10:17 18:28 — ⛏ Fast Castle
19 440 11:49 — —
16 365 12:53 — — ⚔ Skirmisher Rush
16 374 11:29 — — ⚔ Archer Rush
13 298 11:36 20:07 — ⚔ FC into Archers
11 257 10:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,650 4,630 350 300 10,930 11,510
4,790 3,355 550 290 8,985 10,518
4,425 3,025 1,110 0 8,560 10,215
3,925 3,190 840 100 8,055 9,286
3,775 3,330 300 0 7,405 8,805
4,325 2,775 150 0 7,250 8,834
3,550 2,444 250 140 6,384 9,296
2,825 3,358 50 0 6,233 7,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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