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Black Forest

505329949Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 18m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1361
+15
🇩🇪 Cumans · Germany
1324
+17
🇫🇷 Bengalis · France
1317
+17
🇦🇷 Koreans · Argentina
1311
+17
🇩🇪 Ethiopians · Germany
1399
-19
🇬🇷 Mongols · Greece
1372
-18
🇪🇸 Persians · Spain
1356
-17
🇲🇽 Khmer · Mexico
1223
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 946 11:11 15:14 — ⛏ Fish Boom FC
44 831 12:05 15:49 — ⛏ Fish Boom FC
42 790 13:15 16:53 — ⛏ Fish Boom FC
38 719 9:13 16:07 — ⚔ Archer Rush
34 633 10:24 — — ⚔ Tower Rush
32 596 12:24 17:29 — ⛏ Fast Castle
20 385 12:07 15:53 — ⛏ Fish Boom FC
19 361 12:29 16:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,425 3,500 1,300 0 8,225 8,687
3,700 3,375 250 100 7,425 7,960
2,400 3,055 925 880 7,260 7,107
3,400 3,510 200 100 7,210 7,913
3,800 2,900 250 200 7,150 7,791
3,250 2,718 250 210 6,428 6,877
3,525 2,454 200 245 6,424 6,856
2,275 2,098 430 65 4,868 5,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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