Four Lakes
507431207Analyzed1v1 RM
·
14d ago on Sep 18, 2026·
46m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
150490644@'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
150490644@
B
Feudal Age
10:01
vs 10:51
top 23%
Castle Age
23:10
vs 20:09
btm 20%
Imperial Age
40:41
vs 36:23
btm 21%
eAPM
49
vs 32
top 20%
First military
11:28
vs 12:45
top 33%
▲
Fast Feudal Age at 10:01 — faster than 77% of analysed players on Four Lakes
▼
Slow Castle Age at 23:10 — slower than 80% of analysed players on Four Lakes
▼
Slow Imperial Age at 40:41 — slower than 79% of analysed players on Four Lakes
▲
High eAPM (49) — top quarter of analysed players
▲
Town centers almost never idle — 23s across the first 23:10
kanamemadokaqaq
C
Feudal Age
12:07
vs 10:51
btm 19%
Castle Age
19:21
vs 20:09
top 40%
Imperial Age
39:39
vs 36:23
btm 27%
eAPM
32
vs 32
top 50%
First military
13:59
vs 12:45
btm 39%
▼
Slow Feudal Age at 12:07 — slower than 81% of analysed players on Four Lakes
▼
Loom after the Feudal click (9:58) — usually safest before it
▲
Town centers almost never idle — 2s across the first 19:21