AoeStats
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Arena

510333858Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 7m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
958
+10
🇨🇳 Celts · China
944
+11
🇨🇱 Bohemians · Chile
738
+19
🇨🇳 Turks · China
735
+20
🇨🇦 Persians · Canada
843
-16
🇹🇷 Britons · Türkiye
822
-15
🇬🇷 Italians · Greece
818
-15
🇷🇺 Teutons · Russia
786
-14
Player eAPM Actions Feudal Castle Imperial Opening
86 650 — — —
29 217 — — —
23 176 — — —
19 144 — — —
19 146 — — —
14 104 — — —
13 101 — — —
6 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 360 0 0 2,410 2,520
1,500 275 0 0 1,775 1,896
1,050 325 0 0 1,375 1,551
1,000 200 0 0 1,200 1,300
850 150 50 0 1,050 1,264
750 250 50 0 1,050 930
700 150 0 0 850 1,421
700 100 0 0 800 1,100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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