AoeStats
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Black Forest

510304122Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 109m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
1048
+13
🇦🇺 Britons · Australia
985
+15
🇩🇰 Bohemians · Denmark
998
-15
🇨🇳 Mongols · China
957
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 5,879 12:02 20:10 31:54 ⛏ Fish Boom FC
47 5,157 12:26 19:32 36:01 ⛏ Fish Boom FC
44 4,887 13:38 19:55 37:15
24 2,600 11:11 21:09 26:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,955 50,380 82,680 4,180 250,195 266,167
74,595 72,391 71,005 5,255 223,246 243,562
47,760 106,986 60,025 4,030 218,801 225,663
47,610 48,290 42,720 6,865 145,485 214,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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