AoeStats
← y.尊 尊

African Clearing

510299529Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 35m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
939
+18
🇮🇹 Huns · Italy
883
+20
🇪🇸 Mongols · Spain
1049
-22
🇪🇸 Vietnamese · Spain
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 958 13:47 23:25 — ⚔ Scout Rush
27 960 14:18 20:19 — ⚔ Skirmisher Rush
26 935 13:45 21:00 — ⛏ Fast Castle
16 564 13:41 24:12 32:17 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,605 6,520 2,825 1,080 18,030 20,738
7,265 6,345 1,625 1,765 17,000 17,566
4,395 5,326 2,075 850 12,646 12,407
5,950 2,375 1,920 1,400 11,645 12,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.