AoeStats
← 种田低手

Black Forest

510549209Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 22m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1074
+16
🇮🇩 Chinese · Indonesia
1072
+16
🇧🇷 Franks · Brazil
1064
+16
🇮🇩 Franks · Indonesia
922
+22
🇹🇷 Saracens · Türkiye
1075
-18
🇫🇷 Persians · France
1072
-18
🇦🇺 Turks · Australia
1063
-17
🇬🇧 Ethiopians · United Kingdom
1055
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,000 11:29 14:58 — ⛏ Fast Castle
40 917 13:35 — — ⚔ Scout Rush
32 721 19:46 — —
31 711 15:35 — — ⛏ Fish Boom
27 610 14:39 20:32 — ⛏ Fish Boom FC
27 626 11:35 15:22 — ⛏ Fast Castle
19 444 11:59 18:26 — ⛏ Fish Boom FC
15 333 12:39 17:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,250 3,920 250 300 13,720 14,113
5,455 2,959 1,130 850 10,394 10,990
4,000 3,740 460 805 9,005 11,124
4,380 2,795 0 0 7,175 9,529
3,375 3,085 250 400 7,110 9,238
4,175 1,823 300 305 6,603 6,490
3,600 2,475 50 140 6,265 8,252
1,400 1,316 90 0 2,806 2,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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