AoeStats
← 种田低手

Coastal Forest

510547755Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 6m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1057
+17
🇫🇷 Poles · France
1055
+17
🇧🇷 Franks · Brazil
1047
+17
🇦🇺 Turks · Australia
1046
+17
🇭🇰 Burgundians · Hong Kong SAR China
1145
-20
🇦🇷 Poles · Argentina
1082
-17
🇦🇺 Turks · Australia
1071
-17
🇵🇪 Maya · Peru
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 270 — — —
40 253 — — —
31 195 — — —
28 177 — — —
27 171 — — —
23 147 — — —
13 86 — — —
6 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 275 0 0 1,575 1,648
1,250 150 50 0 1,450 1,381
1,100 250 0 0 1,350 1,387
1,200 150 0 0 1,350 1,568
1,050 275 0 0 1,325 1,378
900 125 0 0 1,025 1,107
750 150 50 0 950 1,201
750 0 50 0 800 983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.