AoeStats
← jmplante19

Black Forest

509241643Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 28m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
728
+15
🇨🇦 Bohemians · Canada
727
+15
🇺🇸 Portuguese · United States
684
+16
🇨🇦 Britons · Canada
739
-18
🇨🇦 Vietnamese · Canada
720
-16
🇨🇦 Persians · Canada
625
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 711 14:40 23:32 — ⛏ Fast Castle
16 467 15:39 24:50 — ⛏ Fast Castle
16 460 12:10 19:01 — ⛏ Fast Castle
11 316 12:06 18:14 — ⛏ Fast Castle
9 263 14:21 23:50 — ⛏ Fast Castle
7 208 10:53 24:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,495 5,313 2,910 850 17,568 17,683
6,450 4,815 1,390 1,050 13,705 15,527
5,875 4,575 1,280 100 11,830 12,818
5,175 4,614 350 440 10,579 13,130
4,875 4,090 450 200 9,615 13,460
4,275 2,876 250 430 7,831 10,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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