AoeStats
← jmplante19

Black Forest

508563245Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 55m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
747
+15
🇨🇴 Persians · Colombia
739
+15
🇨🇦 Britons · Canada
729
-15
🇨🇦 Vietnamese · Canada
710
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,945 15:22 20:11 33:55 ⛏ Fast Castle
32 1,759 11:12 16:36 30:54 ⛏ Fast Castle
26 1,420 14:49 20:07 42:12 ⚔ FC into Archers
13 721 20:32 29:47 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,920 21,913 20,660 2,450 68,943 81,114
20,410 20,352 8,905 1,840 51,507 56,696
17,660 13,387 13,160 3,015 47,222 58,354
15,780 16,680 8,925 5,300 46,685 49,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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