AoeStats
← jmplante19

Black Forest

507411872Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 44m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
721
+8
🇨🇦 Vietnamese · Canada
702
+8
🇨🇦 Persians · Canada
613
+12
🇺🇸 Khitans · United States
638
-14
🇨🇱 Italians · Chile
466
-7
🇪🇸 Khmer · Spain
456
-7
Player eAPM Actions Feudal Castle Imperial Opening
28 1,251 12:04 18:22 30:24 ⛏ Fast Castle
19 849 12:18 19:06 33:17 ⛏ Fast Castle
16 707 14:55 24:15 37:53 ⛏ Fast Castle
12 513 13:49 22:51 — ⛏ Fast Castle
10 423 11:14 21:51 33:46 ⛏ Fast Castle
6 245 10:29 29:27 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,325 14,606 7,965 3,720 38,616 45,312
17,460 10,534 8,025 1,040 37,059 41,693
14,150 10,090 5,545 2,800 32,585 38,620
10,295 7,556 4,390 1,580 23,821 29,827
7,555 3,880 3,265 2,850 17,550 19,535
3,525 2,700 1,040 945 8,210 12,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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