Arabia
509467527Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
59m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Ebu4ka_horoshay's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
ewangg47
D
Feudal Age
16:23
vs 9:49
btm 1%
Castle Age
38:13
vs 21:49
btm 0%
Imperial Age
54:42
vs 38:59
btm 1%
eAPM
28
vs 38
btm 28%
First military
16:25
vs 10:33
btm 12%
▼
Slow Feudal Age at 16:23 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 38:13 — slower than 100% of analysed players on Arabia
▼
Slow Imperial Age at 54:42 — slower than 99% of analysed players on Arabia
▼
Loom after the Feudal click (16:28) — usually safest before it
▼
First military only at 16:25 (Serjeant) — later than 88% of analysed players on Arabia
▼
Town centers idle 20:03 of the first 38:13 — keep villagers queued
Ebu4ka_horoshay
D
Feudal Age
14:40
vs 9:49
btm 1%
Castle Age
31:20
vs 21:49
btm 1%
Imperial Age
47:48
vs 38:59
btm 6%
eAPM
15
vs 38
btm 5%
First military
3:34
vs 10:33
top 0%
▼
Slow Feudal Age at 14:40 — slower than 99% of analysed players on Arabia
▼
Slow Castle Age at 31:20 — slower than 99% of analysed players on Arabia
▼
Slow Imperial Age at 47:48 — slower than 94% of analysed players on Arabia
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 3:34 (Militia) — earlier than 100% of analysed players on Arabia
▼
Town centers idle 18:10 of the first 31:20 — keep villagers queued