AoeStats
← Barba_Tiesa

Coastal Forest

510872460Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 50m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1244
+15
🇺🇸 Malay · United States
1237
+15
🇦🇷 Ethiopians · Argentina
1201
+17
🇦🇷 Gurjaras · Argentina
1157
+18
🇺🇾 Bulgarians · Uruguay
1227
-17
🇲🇽 Maya · Mexico
1218
-16
🇬🇧 Poles · United Kingdom
1212
-16
🇬🇧 Mongols · United Kingdom
1209
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,764 8:44 19:32 35:11 ⚔ Archer Rush
40 2,043 12:36 17:37 32:18 ⛏ Fish Boom FC
33 1,690 9:01 20:43 39:16 ⚔ Scout Rush
31 1,552 11:37 15:22 31:01 ⛏ Fish Boom FC
31 1,593 10:54 22:15 35:35
30 1,542 9:48 16:44 40:34 ⛏ Fast Castle
21 1,059 10:22 14:43 — ⛏ Fast Castle
19 967 10:58 16:01 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,115 22,779 19,350 4,885 77,129 81,352
25,850 15,700 18,990 1,500 62,040 76,420
34,475 13,426 7,245 1,885 57,031 63,656
27,620 13,184 12,275 1,690 54,769 58,277
13,635 20,401 12,890 2,360 49,286 60,922
15,700 18,190 11,970 1,995 47,855 51,588
22,350 10,590 13,695 200 46,835 56,608
5,750 9,226 3,050 3,495 21,521 22,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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