AoeStats
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MegaRandom

510334209Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 45m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1267
+13
🇪🇸 Khmer · Spain
1252
+14
🇪🇸 Franks · Spain
964
+26
🇭🇰 Vietnamese · Hong Kong SAR China
1208
-18
🇭🇰 Jurchens · Hong Kong SAR China
1194
-18
🇭🇰 Persians · Hong Kong SAR China
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,153 10:15 17:36 37:53 ⛏ Fast Castle
37 1,688 9:37 24:06 40:16 ⚔ Scout Rush
35 1,584 11:30 15:55 33:41 ⛏ Fast Castle
28 1,268 10:55 26:06 42:11
25 1,126 10:04 18:10 34:33 ⛏ Fast Castle
25 1,117 10:43 16:41 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,845 18,285 10,875 2,975 54,980 58,470
21,060 8,292 8,320 3,650 41,322 42,404
12,570 12,932 8,725 2,350 36,577 41,469
14,250 13,710 5,795 980 34,735 39,213
11,210 9,736 4,440 950 26,336 33,167
10,315 8,261 3,465 750 22,791 27,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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